Which part of this does the following? "Cards and effects cannot be activated in response to this effect's activation.", I can't seem to figure that one out.ĭespite where or how I put this(Yes, no errors) If tc then e:GetHandler():CancelCardTarget(tc) end Local tc=e:GetHandler():GetFirstCardTarget() Return e:GetOwner():IsHasCardTarget(e:GetHandler())įunction c88069166.ctarget(e,tp,eg,ep,ev,re,r,rp) Local g2=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil) Local g1=Duel.GetFieldGroup(tp,0,LOCATION_HAND) If tc and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) thenĮ1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) If chk=0 then return Duel.IsExistingTarget(c88069166.filter,tp,LOCATION_MZONE,0,1,nil) endĭuel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)ĭuel.SelectTarget(tp,c88069166.filter,tp,LOCATION_MZONE,0,1,1,nil)įunction c88069166.operation(e,tp,eg,ep,ev,re,r,rp) If chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c88069166.filter(chkc) end Return c:IsFaceup() and c:IsSetCard(0x4b)įunction c88069166.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) If tc and tc:IsRelateToEffect(e) and tc:IsFacedown() thenĮ2:SetDescription(aux.Stringid(88069166,0))Į2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)Į3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) Return tp=rp or not e:IsHasType(EFFECT_TYPE_ACTIVATE)įunction c33225925.operation(e,tp,eg,ep,ev,re,r,rp) Local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
If chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsFacedown() endĭuel.Hint(HINT_SELECTMSG,tp,aux.Stringid(33225925,1)) This is the script of Milla the temporal magician,Į1:SetDescription(aux.Stringid(33225925,0))Į1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)įunction c33225925.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) Who's idea was it to put the attribute Divine as "Devine"? How is anyone suppose to figure that out?Ģ. By using our games you support all our projects including the duel disk project.Yeah, it happens, sometimes the one forgets to tick Monster and Normal ^^ ġ. We are in the process of developing real duel disks. If you already have a TDOANE account then your stats, friend list, team and other settings will synchronize across the two games. YGOPRO 2 and Yu-Gi-Oh! The Dawn of a New Era (TDOANE) share the same servers. Start off downloading the game, after you finish the download, extract the game by right clicking on the downloaded file and selecting ‘Extract All’, once the game has finished extracting, open the launcher, register if you don’t have a TDOANE account, log in using your new or your TDOANE account, create your decks and start dueling. Due to the fact that we add cards before they are officially printed, weekly tournaments give players the opportunity to try the cards out before purchasing them. Using our deck sharing feature players can easily send their decks to one another, additionally players can create teams, participate in team wars and more.
We offer a number of additional features that are not available on other yugioh games.
You can customize the game to your liking players are able to modify game textures, sounds and card pictures. Those looking to further sharpen their skills can try out the puzzle and skill test modes. In addition to offering online multiplayer modes you can also duel one of our advanced, beyond state of the art single player AI robots, we offer a number of different single player opponents including Yugi, Joey, Kaiba, Dartz, Dueling Robot and DuelTek 760.
#Ygopro 2 callcardfunction install#
As soon as you install the game you can use all cards for free. Players have the option to play single, match and tag duels in either the ranked or the unranked mode. We add new cards as soon as they are announced. All cards from both TCG and OCG modes are available. YGOPRO 2 is a free, fully automated Yu-Gi-Oh! Online game.